- Anderson, 1995
-
Anderson, J. A. (1995).
An Introduction to Neural Networks.
The MIT Press.
- Anguita, 1993
-
Anguita, D. (1993).
Matrix back propagation v1.1.
- Bentley, 1982
-
Bentley, J. L. (1982).
Writing Efficient Programs.
Prentice-Hall.
- Blake and Merz, 1998
-
Blake, C. and Merz, C. (1998).
UCI repository of machine learning databases.
http://www.ics.uci.edu/mlearn/MLRepository.html.
- Darrington, 2003
-
Darrington, J. (2003).
Libann.
http://www.nongnu.org/libann/index.html.
- Fahlman, 1988
-
Fahlman, S. E. (1988).
Faster-learning variations on back-propagation: An emperical study.
- FSF, 1999
-
FSF, F. S. F. (1999).
Gnu lesser general public license.
http://www.fsf.org/copyleft/lesser.html.
- Hassoun, 1995
-
Hassoun, M. H. (1995).
Fundamentals of Artificial Neural Networks.
The MIT Press.
- Heller, 2002
-
Heller, J. (2002).
Jet's neural library.
http://www.voltar.org/jneural/jneural_doc/.
- Hertz et al., 1991
-
Hertz, J., Krogh, A., and Palmer, R. G. (1991).
Introduction to The Theory of Neural Computing.
Addison-Wesley Publishing Company.
- IDS, 2000
-
IDS, I. S. (2000).
Quake III arena.
http://www.idsoftware.com/games/quake/quake3-arena/.
- Kaelbling et al., 1996
-
Kaelbling, L. P., Littman, M. L., and Moore, A. P. (1996).
Reinforcement learning: A survey.
Journal of Artificial Intelligence Research, 4:237-285.
- LeCun et al., 1990
-
LeCun, Y., Denker, J., Solla, S., Howard, R. E., and Jackel, L. D. (1990).
Optimal brain damage.
In Touretzky, D. S., editor, Advances in Neural Information
Processing Systems II, San Mateo, CA. Morgan Kauffman.
- Nissen et al., 2003
-
Nissen, S., Damkjær, J., Hansson, J., Larsen, S., and Jensen, S. (2003).
Real-time image processing of an ipaq based robot with fuzzy logic
(fuzzy).
http://www.hamster.dk/~purple/robot/fuzzy/weblog/.
- Nissen et al., 2002
-
Nissen, S., Larsen, S., and Jensen, S. (2002).
Real-time image processing of an iPAQ based robot (iBOT).
http://www.hamster.dk/~purple/robot/iBOT/report.pdf.
- OSDN, 2003
-
OSDN, O. S. D. N. (2003).
Sourceforge.net.
http://sourceforge.net/.
- Pendleton, 1993
-
Pendleton, R. C. (1993).
Doing it fast.
http://www.gameprogrammer.com/4-fixed.html.
- Prechelt, 1994
-
Prechelt, L. (1994).
Proben1 - a set of neural network benchmark problems and
benchmarking rules.
- Riedmiller and Braun, 1993
-
Riedmiller, M. and Braun, H. (1993).
A direct adaptive method for faster backpropagation learning: The
RPROP algorithm.
In Proc. of the IEEE Intl. Conf. on Neural Networks, pages
586-591, San Francisco, CA.
- Sarle, 2002
-
Sarle, W. S. (2002).
Neural network faq.
ftp://ftp.sas.com/pub/neural/FAQ2.html#A_binary.
- Software, 2002
-
Software, W. (2002).
Ann++.
http://savannah.nongnu.org/projects/annpp/.
- Tettamanzi and Tomassini, 2001
-
Tettamanzi, A. and Tomassini, M. (2001).
Soft Computing.
Springer-Verlag.
- van Rossum, 2003
-
van Rossum, P. (2003).
Lightweight neural network.
http://lwneuralnet.sourceforge.net/.
- van Waveren, 2001
-
van Waveren, J. P. (2001).
The quake III arena bot.
http://www.kbs.twi.tudelft.nl/Publications/MSc/2001-VanWaveren-MSc.html.
- Zell, 2003
-
Zell, A. (2003).
Stuttgart neural network simulator.
http://www-ra.informatik.uni-tuebingen.de/SNNS/.
Steffen Nissen
2003-11-07